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Corporation (video game) : ウィキペディア英語版 | Corporation (video game)
''Corporation'' (released as ''Cyber-Cop'' in North America) is a video game for Amiga, Atari ST and DOS, later ported to the Mega Drive/Genesis. It was developed for Core Design by Dimension Creative Designs by Bill Allen with graphics and design by Kevin Bulmer. The PC and Sega versions were published by Virgin Games. Originally released for Amiga in 1990, it is one of the earliest 3D first-person shooter games, predating ID Software's ''Wolfenstein 3D'' (1992). It was also the first of its kind to utilize dynamic lighting. Gameplay was very complex for its time, featuring role-playing, stealth and hacking elements, similar to the later ''System Shock'' and ''Deus Ex'' series of games. ==Plot== "Corporation" is set in a dark future, and centers around the Universal Cybernetics Corporation, or U.C.C., responsible for employing a large percentage of the population of London and is a keystone in the stability of the economy, thus controlling the government's popularity. U.C.C.'s London headquarters' factory is under the government suspicion of illegally producing genetically engineered hostile mutants. The U.C.C. is a successful "corporation" that works with pride on (legal) genetic experiments, cybernetic implants and body modifications. Recently, however, one of the U.C.C.'s experiments has escaped and is wreaking havoc on London, which is where the player comes in, taking control of a national security spy working for the agency known as ZODIAC, assigned to infiltrate and expose the illegal activity.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Corporation (video game)」の詳細全文を読む
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